The guaranteed SAR + 3 ARs provide a solid base value that prevents any box from being a complete miss
More often than not these decks are your traditional mono-green Elf strategies while splashing black for a few specific cards
This is a powerful effect for an Item card since it doesnt use your one Supporter of the turn
Azors Gateway / Sanctum of the Sun Exiling the cards you dont want with Azor's Gateway can be a significant downside for decks relying on looting to fill the graveyard with resources, but decks interested in drawing and filtering dont care about exile versus discard
That led me to the idea of B.F.M., a creature so big, a 99/99, that he required two cards, consisting of a left side and a right side
The Trap cards are fairly straightforward: Two copies of "Bye Bye Damage" can kill the careless opponent when running one of your monsters over, while two copies of "Wall of Disruption" can lower them far enough to be a non-threat to your health points and for them to take additional damage due to running into a higher ATK monster